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	<title>Comments on: Add methods to native Classes in ActionScript 3.0 &#8211; Prototype functions</title>
	<atom:link href="http://danielbunte.de/2009/07/09/add-methods-to-native-classes-in-actionscript-3-0-prototype-functions/feed/" rel="self" type="application/rss+xml" />
	<link>http://danielbunte.de/2009/07/09/add-methods-to-native-classes-in-actionscript-3-0-prototype-functions/</link>
	<description>ActionScript, 3D Flash, AIR</description>
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		<title>By: Daniel Bunte</title>
		<link>http://danielbunte.de/2009/07/09/add-methods-to-native-classes-in-actionscript-3-0-prototype-functions/comment-page-1/#comment-155</link>
		<dc:creator>Daniel Bunte</dc:creator>
		<pubDate>Wed, 27 Oct 2010 12:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://danielbunte.de/?p=108#comment-155</guid>
		<description>i wrote this only to show what&#039;s possible. it&#039;s of course not a good programming practice using prototyping, but may help on different problems.</description>
		<content:encoded><![CDATA[<p>i wrote this only to show what&#8217;s possible. it&#8217;s of course not a good programming practice using prototyping, but may help on different problems.</p>
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	<item>
		<title>By: wonderwhy-er</title>
		<link>http://danielbunte.de/2009/07/09/add-methods-to-native-classes-in-actionscript-3-0-prototype-functions/comment-page-1/#comment-151</link>
		<dc:creator>wonderwhy-er</dc:creator>
		<pubDate>Wed, 27 Oct 2010 12:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://danielbunte.de/?p=108#comment-151</guid>
		<description>Pretty cool. Sad you can&#039;t kind of override stuff with this. But that probably would be too much of a mess.
I actually wonder what kind of mess that could turn in to if various libs would start adding their own methods to core classes ending up having name conflicts...

It seems it is also impossible to add check/warning to case when prototype already has some method.</description>
		<content:encoded><![CDATA[<p>Pretty cool. Sad you can&#8217;t kind of override stuff with this. But that probably would be too much of a mess.<br />
I actually wonder what kind of mess that could turn in to if various libs would start adding their own methods to core classes ending up having name conflicts&#8230;</p>
<p>It seems it is also impossible to add check/warning to case when prototype already has some method.</p>
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	<item>
		<title>By: Daniel Bunte</title>
		<link>http://danielbunte.de/2009/07/09/add-methods-to-native-classes-in-actionscript-3-0-prototype-functions/comment-page-1/#comment-70</link>
		<dc:creator>Daniel Bunte</dc:creator>
		<pubDate>Wed, 12 Aug 2009 15:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://danielbunte.de/?p=108#comment-70</guid>
		<description>Please note:

The problem with Array-Prototype-Methods is that if you run through that array with
for(var strKey:* in arrObjects)
{
  trace(strKey);
}

you will probably also get the function as a methdod.
So the trace will will put &quot;function() Function&quot; or something similar on the screen.</description>
		<content:encoded><![CDATA[<p>Please note:</p>
<p>The problem with Array-Prototype-Methods is that if you run through that array with<br />
for(var strKey:* in arrObjects)<br />
{<br />
  trace(strKey);<br />
}</p>
<p>you will probably also get the function as a methdod.<br />
So the trace will will put &#8220;function() Function&#8221; or something similar on the screen.</p>
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